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1. I think we need an AFK indicator - in Player Features and Ideas Discussion [original thread]
Signed . afk indicator FTW
- by oneeye crusader - at 2006.01.23 14:04:00
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2. Contract Miners Group. - in Science and Industry [original thread]
I was mining solo again tonight and have thought about contracting out my services, But after much of a debate i have decided that i will see just how many others are out there like me. Basically the idea is that we wouldnt be a corp but a group o...
- by oneeye crusader - at 2006.01.22 13:49:00
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3. Solution for the 'black screen' problem - in Issues, Workarounds & Localization [original thread]
I am downloading your rolled back resFace now rantor fingers crossed. But to everyone who reads this this is a 'fix' for the problem but in ccp's eyes its a 'rollback' not a 'fix' which would probly be why they have stayed quiet about it, please ...
- by oneeye crusader - at 2006.01.14 12:30:00
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4. Is there going to be a fix for 'black screen flashing'/crash problems? - in Test Server Feedback [original thread]
Yeah im having a crash to desktop issue every time a portrait is generated . Im running a integrated Intel 82845 chipset. im in the process of reporting it now but it never used to happen before RmR. A word from the devs that its being worked on...
- by oneeye crusader - at 2006.01.14 12:17:00
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5. Counter-Measures to Missiles - in Player Features and Ideas Discussion [original thread]
Edited by: oneeye crusader on 14/01/2006 12:13:31 A couple of points here. > someone mentioned that EVE is so far in the future that missles that dont miss are plausable. If the seeker technology advances so to would a countermesure dont y...
- by oneeye crusader - at 2006.01.14 12:13:00
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6. Exodia is looking to enlist loads of miners and missionrunners - in Alliance and Corporation Recruitment Center [original thread]
Hi, I am a vetren miner who has been out of the game for a few months . I have a Indy and a med barge with fittings for Ice and Ore mining. Would you offer me homeage in your corp? it would beat the sh*t out of mining alone. I am in the aussie ti...
- by oneeye crusader - at 2006.01.14 11:58:00
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7. Harvestor drone returns - in Player Features and Ideas Discussion [original thread]
I would like to see better mods for mining . I mean strip miners are good and all. But a Ice Miner amplification med module that decreases the cycle time for ice would be awsome. and heavy mining drones would be icing on the cake.
- by oneeye crusader - at 2005.10.13 10:09:00
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8. How about a new ship class...the Fleet Gun - in Player Features and Ideas Discussion [original thread]
I like the idea of differnt size's. Mabey like the mining barges. lvl one needs Fleet Artty Skill lvl 1 . Then make the lvl 1 fleet artilery with mabey 1 high 1 mid and two lows . lvl two needs Fleet Artty Skill lvl 3 . Fittings. 1 high 2 mid 3...
- by oneeye crusader - at 2005.10.12 08:36:00
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9. Naming convention control? ALT's should have dignity too. - in Test Server Feedback [original thread]
im all for alt's i use two atm. but i agree stupidly named throw-away alts are the most annoying thing to see floating thru space. i hope CCP keep alts , i know i have alot of fun with mine.
- by oneeye crusader - at 2005.10.11 21:10:00
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10. Player owned jumpgates - in Player Features and Ideas Discussion [original thread]
Easy way to fix the fuel issue, when you launch the gate its already fueled up. But it has only enough ice to feed the reactor power for 5 jumps . after that you must stock it with more ice. Give it a hold of like 40 km3 and have the reactor consu...
- by oneeye crusader - at 2005.10.09 05:02:00
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11. Drone Bays - in Test Server Feedback [original thread]
i agree make the drone bay expander like the probe launcher eg high slot. that way my badger mk2 could actaully use its second high slot also you can then restrict the use of the aformentioned expanders by putting on a reseaonable cap and power ...
- by oneeye crusader - at 2005.10.07 22:11:00
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12. Serenity - Yes or No? - in Out of Pod Experience [original thread]
i dont know what movie you oversea people have been watching but the aussie version was very dodgy imho.
- by oneeye crusader - at 2005.10.07 21:59:00
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13. New Agent/Mission Type... - in Player Features and Ideas Discussion [original thread]
if these got implemented i might train to get my stealth bomber. sounds wicked! signed
- by oneeye crusader - at 2005.09.30 23:03:00
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14. How about a new ship class...the Fleet Gun - in Player Features and Ideas Discussion [original thread]
captain kirk i see a scorpion on the scanner bring up the fleet gun! i like it /me signs
- by oneeye crusader - at 2005.09.30 22:46:00
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15. Combat manuevers - in Player Features and Ideas Discussion [original thread]
Edited by: oneeye crusader on 30/09/2005 22:36:46 Oh hell yeah. I'm all for programable manuvers . i can see 2 science skills coming out of this the Manuer Execution skill and Manuver programing add in Teir 1 and Teir 2 like the learning skill...
- by oneeye crusader - at 2005.09.30 22:35:00
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16. Why can't we...... - in Player Features and Ideas Discussion [original thread]
it would make quite a intersting change to EVE i like it. /me signs
- by oneeye crusader - at 2005.09.30 22:28:00
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17. Fluffy dice - in Player Features and Ideas Discussion [original thread]
why dont we have UV ectoplasam in our pods to? lol
- by oneeye crusader - at 2005.09.30 22:24:00
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18. Recruitable AI Miners / Guards - in Player Features and Ideas Discussion [original thread]
it isnt a silly idea. I like it really but dont give it to noob's only players who have been around for awhile should be able to use this ability. I mean i wouldnt mind paying for two account's but hardware is holding me back . this suggestion ...
- by oneeye crusader - at 2005.09.30 11:44:00
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19. Mini Jump Drive - in Player Features and Ideas Discussion [original thread]
normal jump drives can go what 2.5 Ly's. I like the idea of a small version that locks onto say a NPC beacon insteed of a cynosral field. give it a range of .5 ly's and make sure it takes jump drive fuel. i like the idea of T2 only tho. I would l...
- by oneeye crusader - at 2005.09.30 11:34:00
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20. Scanners, Probes and the Solar System - in Player Features and Ideas Discussion [original thread]
I like most the idea's here as i said before. I think that a " Warning ; High Wattage Signals Detected inside 10,000 Km " would be worth having but leave it as a option that is by defult turned off. and can only be turned on in that scanner page s...
- by oneeye crusader - at 2005.09.23 05:24:00
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